Newer
Older
minerva / Kernel / Devices / Input / Management.h
@minerva minerva on 13 Jul 2 KB Initial commit
/*
 * Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <AK/Atomic.h>
#include <AK/Badge.h>
#include <AK/CircularQueue.h>
#include <AK/Error.h>
#include <AK/IntrusiveList.h>
#include <AK/NonnullRefPtr.h>
#include <AK/RefPtr.h>
#include <AK/Types.h>
#include <Kernel/API/KeyCode.h>
#include <Kernel/Bus/SerialIO/Controller.h>
#include <Kernel/Devices/Input/Device.h>
#include <Kernel/Locking/Spinlock.h>
#include <Kernel/Locking/SpinlockProtected.h>
#include <Kernel/UnixTypes.h>
#include <LibKeyboard/CharacterMapData.h>

namespace Kernel {

extern Atomic<bool> g_caps_lock_remapped_to_ctrl;

class MouseDevice;
class KeyboardDevice;
class KeyboardClient;
class InputManagement {
    friend class KeyboardDevice;
    friend class MouseDevice;

public:
    InputManagement();
    static ErrorOr<void> initialize();
    static InputManagement& the();

    ErrorOr<void> enumerate();

    struct KeymapData {
        KeymapData();
        NonnullOwnPtr<KString> character_map_name;
        Keyboard::CharacterMapData character_map;
    };

    SpinlockProtected<KeymapData, LockRank::None>& keymap_data() { return m_keymap_data; }

    u32 get_char_from_character_map(KeyEvent, u8) const;

    void set_client(KeyboardClient* client);
    void set_maps(NonnullOwnPtr<KString> character_map_name, Keyboard::CharacterMapData const& character_map);

    void attach_standalone_input_device(InputDevice&);
    void detach_standalone_input_device(InputDevice&);

private:
    size_t generate_minor_device_number_for_mouse();
    size_t generate_minor_device_number_for_keyboard();

    SpinlockProtected<KeymapData, LockRank::None> m_keymap_data {};
    size_t m_mouse_minor_number { 0 };
    size_t m_keyboard_minor_number { 0 };
    KeyboardClient* m_client { nullptr };

    SpinlockProtected<IntrusiveList<&SerialIOController::m_list_node>, LockRank::None> m_input_serial_io_controllers;
    // NOTE: This list is used for standalone devices, like USB HID devices
    // (which are not attached via a SerialIO controller in the sense that
    // there's no specific serial IO controller to coordinate their usage).
    SpinlockProtected<IntrusiveList<&InputDevice::m_list_node>, LockRank::None> m_standalone_input_devices;
    Spinlock<LockRank::None> m_client_lock;
};

class KeyboardClient {
public:
    virtual ~KeyboardClient() = default;
    virtual void on_key_pressed(KeyEvent) = 0;
};

}