/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#include <LibGUI/Dialog.h>
class SettingsDialog : public GUI::Dialog {
C_OBJECT(SettingsDialog)
public:
ByteString const& player_name() const { return m_player_name; }
private:
SettingsDialog(GUI::Window* parent, ByteString player_name);
ByteString m_player_name { "Gunnar" };
};