/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#include <Kernel/Bus/PCI/Definitions.h>
#include <Kernel/Devices/BlockDevice.h>
#include <Kernel/Library/LockWeakable.h>
#include <Kernel/Memory/PhysicalAddress.h>
namespace Kernel {
class GPUDevice
: public AtomicRefCounted<GPUDevice>
, public LockWeakable<GPUDevice> {
public:
virtual ~GPUDevice() = default;
protected:
GPUDevice() = default;
};
}