/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Atomic.h>
#include <AK/Badge.h>
#include <AK/CircularQueue.h>
#include <AK/Error.h>
#include <AK/IntrusiveList.h>
#include <AK/NonnullRefPtr.h>
#include <AK/RefPtr.h>
#include <AK/Types.h>
#include <Kernel/API/KeyCode.h>
#include <Kernel/Bus/SerialIO/Controller.h>
#include <Kernel/Devices/Input/Device.h>
#include <Kernel/Locking/Spinlock.h>
#include <Kernel/Locking/SpinlockProtected.h>
#include <Kernel/UnixTypes.h>
#include <LibKeyboard/CharacterMapData.h>
namespace Kernel {
extern Atomic<bool> g_caps_lock_remapped_to_ctrl;
class MouseDevice;
class KeyboardDevice;
class KeyboardClient;
class InputManagement {
friend class KeyboardDevice;
friend class MouseDevice;
public:
InputManagement();
static ErrorOr<void> initialize();
static InputManagement& the();
ErrorOr<void> enumerate();
struct KeymapData {
KeymapData();
NonnullOwnPtr<KString> character_map_name;
Keyboard::CharacterMapData character_map;
};
SpinlockProtected<KeymapData, LockRank::None>& keymap_data() { return m_keymap_data; }
u32 get_char_from_character_map(KeyEvent, u8) const;
void set_client(KeyboardClient* client);
void set_maps(NonnullOwnPtr<KString> character_map_name, Keyboard::CharacterMapData const& character_map);
void attach_standalone_input_device(InputDevice&);
void detach_standalone_input_device(InputDevice&);
private:
size_t generate_minor_device_number_for_mouse();
size_t generate_minor_device_number_for_keyboard();
SpinlockProtected<KeymapData, LockRank::None> m_keymap_data {};
size_t m_mouse_minor_number { 0 };
size_t m_keyboard_minor_number { 0 };
KeyboardClient* m_client { nullptr };
SpinlockProtected<IntrusiveList<&SerialIOController::m_list_node>, LockRank::None> m_input_serial_io_controllers;
// NOTE: This list is used for standalone devices, like USB HID devices
// (which are not attached via a SerialIO controller in the sense that
// there's no specific serial IO controller to coordinate their usage).
SpinlockProtected<IntrusiveList<&InputDevice::m_list_node>, LockRank::None> m_standalone_input_devices;
Spinlock<LockRank::None> m_client_lock;
};
class KeyboardClient {
public:
virtual ~KeyboardClient() = default;
virtual void on_key_pressed(KeyEvent) = 0;
};
}