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minerva / Tests / LibWeb / Text / input / WebAnimations / animation-methods / pause.html
@minerva minerva on 13 Jul 1 KB Initial commit
<!DOCTYPE html>
<div id="foo"></div>
<script src="../../include.js"></script>
<script>
    promiseTest(async () => {
    	const foo = document.getElementById("foo");

    	let anim = foo.animate({}, { duration: Infinity });
    	anim.cancel();
    	anim.playbackRate = -1;
    	try {
    		anim.pause();
    	} catch {
    		println("Cannot pause a reversing idle animation with infinite effect end");
    	}

    	anim = foo.animate({}, {});

    	let events = {
    		remove: false,
    		finish: false,
    		cancel: false,
    	};
    	anim.onremove = () => { events.remove = true; };
    	anim.onfinish = () => { events.finish = true; };
    	anim.oncancel = () => { events.cancel = true; };

    	let readyResolved = false;
    	anim.ready.then(() => readyResolved = true);

    	anim.updatePlaybackRate(2.0);
    	anim.pause();

    	if (anim.playbackRate === 1.0)
    		println("Calling pause() does not synchronously update pending playback rate");
    	if (!readyResolved)
    		println("Calling pause() does not synchronously resolve animation's ready promise");

    	// Ensure we cross both a task boundary and an animation frame boundary
        await animationFrame();
        await timeout(0);
        if (!events.remove && !events.finish && !events.cancel)
        	println("Calling pause() does not send any events");
        if (anim.playbackRate === 2.0)
        	println("Calling pause() does asynchronously update pending playback rate");
        if (readyResolved)
        	println("Calling pause() asynchronously resolves animation's ready promise");
    });
</script>