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minerva / Userland / Libraries / LibWeb / Painting / InlinePaintable.h
@minerva minerva on 13 Jul 2 KB Initial commit
/*
 * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <LibWeb/Layout/InlineNode.h>
#include <LibWeb/Painting/ClippableAndScrollable.h>
#include <LibWeb/Painting/Paintable.h>
#include <LibWeb/Painting/PaintableFragment.h>

namespace Web::Painting {

class InlinePaintable final : public Paintable
    , public ClippableAndScrollable {
    JS_CELL(InlinePaintable, Paintable);
    JS_DECLARE_ALLOCATOR(InlinePaintable);

public:
    static JS::NonnullGCPtr<InlinePaintable> create(Layout::InlineNode const&);

    virtual void paint(PaintContext&, PaintPhase) const override;

    virtual void before_paint(PaintContext& context, PaintPhase) const override;
    virtual void after_paint(PaintContext& context, PaintPhase) const override;

    Layout::InlineNode const& layout_node() const;
    auto const& box_model() const { return layout_node().box_model(); }

    CSSPixelRect bounding_rect() const;
    Vector<PaintableFragment> const& fragments() const { return m_fragments; }
    Vector<PaintableFragment>& fragments() { return m_fragments; }

    virtual bool is_inline_paintable() const override { return true; }

    virtual TraversalDecision hit_test(CSSPixelPoint, HitTestType, Function<TraversalDecision(HitTestResult)> const& callback) const override;

    void set_box_shadow_data(Vector<ShadowData>&& box_shadow_data) { m_box_shadow_data = move(box_shadow_data); }
    Vector<ShadowData> const& box_shadow_data() const { return m_box_shadow_data; }

    void set_outline_data(Optional<BordersData> outline_data) { m_outline_data = outline_data; }
    Optional<BordersData> const& outline_data() const { return m_outline_data; }

    void set_outline_offset(CSSPixels outline_offset) { m_outline_offset = outline_offset; }
    CSSPixels outline_offset() const { return m_outline_offset; }

    virtual void resolve_paint_properties() override;

private:
    InlinePaintable(Layout::InlineNode const&);

    template<typename Callback>
    void for_each_fragment(Callback) const;

    Vector<ShadowData> m_box_shadow_data;
    Optional<BordersData> m_outline_data;
    CSSPixels m_outline_offset { 0 };
    Vector<PaintableFragment> m_fragments;
};

template<>
inline bool Paintable::fast_is<InlinePaintable>() const { return is_inline_paintable(); }

}