/*
* Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibAudio/ConnectionToServer.h>
#include <LibAudio/PlaybackStream.h>
namespace Audio {
class PlaybackStreamMinerva final
: public PlaybackStream {
public:
static ErrorOr<NonnullRefPtr<PlaybackStream>> create(OutputState initial_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback);
virtual void set_underrun_callback(Function<void()>) override;
virtual NonnullRefPtr<Core::ThreadedPromise<Duration>> resume() override;
virtual NonnullRefPtr<Core::ThreadedPromise<void>> drain_buffer_and_suspend() override;
virtual NonnullRefPtr<Core::ThreadedPromise<void>> discard_buffer_and_suspend() override;
virtual ErrorOr<Duration> total_time_played() override;
virtual NonnullRefPtr<Core::ThreadedPromise<void>> set_volume(double) override;
private:
PlaybackStreamMinerva(NonnullRefPtr<ConnectionToServer>, NonnullRefPtr<Core::Timer> polling_timer, AudioDataRequestCallback&& data_request_callback);
void fill_buffers();
NonnullRefPtr<ConnectionToServer> m_connection;
size_t m_number_of_samples_enqueued { 0 };
NonnullRefPtr<Core::Timer> m_polling_timer;
AudioDataRequestCallback m_data_request_callback;
bool m_paused { false };
};
}