/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "KeyButton.h"
#include <LibGUI/Button.h>
#include <LibKeyboard/CharacterMapData.h>
class KeyboardMapperWidget final : public GUI::Widget {
C_OBJECT(KeyboardMapperWidget)
public:
virtual ~KeyboardMapperWidget() override = default;
void create_frame();
ErrorOr<void> load_map_from_file(ByteString const&);
ErrorOr<void> load_map_from_system();
ErrorOr<void> save();
ErrorOr<void> save_to_file(StringView);
void show_error_to_user(Error);
void set_automatic_modifier(bool checked);
bool request_close();
protected:
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void keyup_event(GUI::KeyEvent&) override;
void set_current_map(ByteString const);
void update_window_title();
private:
KeyboardMapperWidget();
Vector<KeyButton*> m_keys;
RefPtr<GUI::Widget> m_map_group;
void add_map_radio_button(StringView const map_name, String button_text);
u32* map_from_name(StringView const map_name);
void update_modifier_radio_buttons(GUI::KeyEvent&);
ByteString m_filename;
Keyboard::CharacterMapData m_character_map;
ByteString m_current_map_name;
bool m_automatic_modifier { false };
};