/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/WeakPtr.h>
#include <LibGfx/Point.h>
namespace WindowServer {
class Window;
struct HitTestResult {
WeakPtr<Window> window;
Gfx::IntPoint screen_position;
Gfx::IntPoint window_relative_position;
bool is_frame_hit { false };
};
}