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minerva / Userland / Services / WindowServer / Screen.h
@minerva minerva on 13 Jul 6 KB Initial commit
/*
 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 * Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include "HardwareScreenBackend.h"
#include "ScreenBackend.h"
#include "ScreenLayout.h"
#include <AK/OwnPtr.h>
#include <Kernel/API/KeyCode.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Color.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>

struct MousePacket;

namespace WindowServer {

constexpr double mouse_accel_max = 3.5;
constexpr double mouse_accel_min = 0.5;
constexpr unsigned scroll_step_size_min = 1;

// Most people will probably have 4 screens or less
constexpr size_t default_screen_count = 4;
// We currently only support 2 scale factors: 1x and 2x
constexpr size_t default_scale_factors_in_use_count = 2;

class Screen;

class ScreenInput {
public:
    static ScreenInput& the();

    Screen& cursor_location_screen();
    Screen const& cursor_location_screen() const;
    unsigned mouse_button_state() const { return m_mouse_button_state; }

    double acceleration_factor() const { return m_acceleration_factor; }
    void set_acceleration_factor(double);

    unsigned scroll_step_size() const { return m_scroll_step_size; }
    void set_scroll_step_size(unsigned);

    void on_receive_mouse_data(MousePacket const&);
    void on_receive_keyboard_data(::KeyEvent);

    Gfx::IntPoint cursor_location() const { return m_cursor_location; }
    void set_cursor_location(Gfx::IntPoint const point) { m_cursor_location = point; }

private:
    Gfx::IntPoint m_cursor_location;
    unsigned m_mouse_button_state { 0 };
    unsigned m_modifiers { 0 };
    double m_acceleration_factor { 1.0 };
    unsigned m_scroll_step_size { 1 };
};

struct CompositorScreenData;
struct FlushRectData;

class Screen : public RefCounted<Screen> {
public:
    template<typename... Args>
    static Screen* create(Args&&... args)
    {
        auto screen = adopt_ref(*new Screen(forward<Args>(args)...));
        if (!screen->is_opened())
            return nullptr;
        auto* screen_ptr = screen.ptr();
        s_screens.append(move(screen));
        update_indices();
        update_bounding_rect();
        if (!s_main_screen)
            s_main_screen = screen_ptr;
        return screen_ptr;
    }
    ~Screen();

    static bool apply_layout(ScreenLayout&&, ByteString&);
    static ScreenLayout const& layout() { return s_layout; }

    static Screen& main()
    {
        VERIFY(s_main_screen);
        return *s_main_screen;
    }

    static Screen& closest_to_rect(Gfx::IntRect const&);
    static Screen& closest_to_location(Gfx::IntPoint);

    static Screen* find_by_index(size_t index)
    {
        if (index >= s_screens.size())
            return nullptr;
        return s_screens[index];
    }

    static Vector<Gfx::IntRect, 4> rects()
    {
        Vector<Gfx::IntRect, 4> rects;
        for (auto& screen : s_screens)
            rects.append(screen->rect());
        return rects;
    }

    static Screen* find_by_location(Gfx::IntPoint point)
    {
        for (auto& screen : s_screens) {
            if (screen->rect().contains(point))
                return screen;
        }
        return nullptr;
    }

    static Gfx::IntRect const& bounding_rect() { return s_bounding_screens_rect; }

    static size_t count() { return s_screens.size(); }
    size_t index() const { return m_index; }

    template<typename F>
    static IterationDecision for_each(F f)
    {
        for (auto& screen : s_screens) {
            IterationDecision decision = f(*screen);
            if (decision != IterationDecision::Continue)
                return decision;
        }
        return IterationDecision::Continue;
    }

    template<typename F>
    static IterationDecision for_each_scale_factor_in_use(F f)
    {
        for (auto& scale_factor : s_scale_factors_in_use) {
            IterationDecision decision = f(scale_factor);
            if (decision != IterationDecision::Continue)
                return decision;
        }
        return IterationDecision::Continue;
    }

    void make_main_screen() { s_main_screen = this; }
    bool is_main_screen() const { return s_main_screen == this; }

    bool can_set_buffer() { return m_backend->m_can_set_head_buffer; }
    void set_buffer(int index);
    size_t buffer_offset(int index) const;

    int physical_width() const { return m_physical_rect.width(); }
    int physical_height() const { return m_physical_rect.height(); }
    size_t pitch() const { return m_backend->m_pitch; }

    int width() const { return m_virtual_rect.width(); }
    int height() const { return m_virtual_rect.height(); }
    int scale_factor() const { return screen_layout_info().scale_factor; }

    Gfx::ARGB32* scanline(int buffer_index, int y);

    Gfx::IntSize physical_size() const { return { physical_width(), physical_height() }; }

    Gfx::IntPoint location() const { return m_virtual_rect.location(); }
    Gfx::IntSize size() const { return { m_virtual_rect.width(), m_virtual_rect.height() }; }
    Gfx::IntRect rect() const { return m_virtual_rect; }

    bool can_device_flush_buffers() const { return m_backend->m_can_device_flush_buffers; }
    bool can_device_flush_entire_buffer() const { return m_backend->m_can_device_flush_entire_framebuffer; }
    void queue_flush_display_rect(Gfx::IntRect const& rect);
    void flush_display(int buffer_index);
    void flush_display_front_buffer(int front_buffer_index, Gfx::IntRect&);
    void flush_display_entire_framebuffer();

    CompositorScreenData& compositor_screen_data() { return *m_compositor_screen_data; }

private:
    Screen(size_t);
    bool open_device();
    void close_device();
    void scale_factor_changed();
    bool set_resolution(bool initial);
    void constrain_pending_flush_rects();
    static void update_indices()
    {
        for (size_t i = 0; i < s_screens.size(); i++)
            s_screens[i]->m_index = i;
    }
    static void update_bounding_rect();
    static void update_scale_factors_in_use();

    bool is_opened() const { return m_backend != nullptr; }

    void set_index(size_t index) { m_index = index; }
    void update_virtual_and_physical_rects();
    ScreenLayout::Screen& screen_layout_info() { return s_layout.screens[m_index]; }
    ScreenLayout::Screen const& screen_layout_info() const { return s_layout.screens[m_index]; }

    static Vector<NonnullRefPtr<Screen>, default_screen_count> s_screens;
    static Screen* s_main_screen;
    static Gfx::IntRect s_bounding_screens_rect;
    static ScreenLayout s_layout;
    static Vector<int, default_scale_factors_in_use_count> s_scale_factors_in_use;
    size_t m_index { 0 };

    OwnPtr<ScreenBackend> m_backend;

    Gfx::IntRect m_virtual_rect;
    Gfx::IntRect m_physical_rect;

    NonnullOwnPtr<FlushRectData> m_flush_rects;
    NonnullOwnPtr<CompositorScreenData> m_compositor_screen_data;
};

inline Gfx::ARGB32* Screen::scanline(int buffer_index, int y)
{
    return reinterpret_cast<Gfx::ARGB32*>(((u8*)m_backend->m_framebuffer) + buffer_offset(buffer_index) + (y * m_backend->m_pitch));
}

}