/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#include <Kernel/Bus/SerialIO/Controller.h>
#include <Kernel/Bus/SerialIO/Device.h>
#include <Kernel/Bus/SerialIO/PS2Definitions.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Locking/Spinlock.h>
namespace Kernel {
enum I8042Port : u8 {
Buffer = 0x60,
Command = 0x64,
Status = 0x64,
};
enum I8042Command : u8 {
ReadConfiguration = 0x20,
WriteConfiguration = 0x60,
DisableSecondPS2Port = 0xA7,
EnableSecondPS2Port = 0xA8,
TestSecondPS2Port = 0xA9,
TestPS2Controller = 0xAA,
TestFirstPS2Port = 0xAB,
DisableFirstPS2Port = 0xAD,
EnableFirstPS2Port = 0xAE,
WriteSecondPS2PortInputBuffer = 0xD4,
SetScanCodeSet = 0xF0,
GetDeviceID = 0xF2,
SetSampleRate = 0xF3,
EnablePacketStreaming = 0xF4,
DisablePacketStreaming = 0xF5,
SetDefaults = 0xF6,
Reset = 0xFF,
};
enum I8042ConfigurationFlag : u8 {
FirstPS2PortInterrupt = 1 << 0,
SecondPS2PortInterrupt = 1 << 1,
SystemFlag = 1 << 2,
FirstPS2PortClock = 1 << 4,
SecondPS2PortClock = 1 << 5,
FirstPS2PortTranslation = 1 << 6,
};
enum I8042StatusFlag : u8 {
OutputBuffer = 1 << 0,
InputBuffer = 1 << 1,
System = 1 << 2,
InputType = 1 << 3,
SecondPS2PortOutputBuffer = 1 << 5,
TimeoutError = 1 << 6,
ParityError = 1 << 7,
};
enum I8042Response : u8 {
ControllerTestPassed = 0x55,
Success = 0xAA,
Acknowledge = 0xFA,
Resend = 0xFE,
};
class PS2KeyboardDevice;
class PS2MouseDevice;
class I8042Controller;
class I8042ControllerIRQHandler final
: public IRQHandler {
public:
static ErrorOr<NonnullOwnPtr<I8042ControllerIRQHandler>> try_create(I8042Controller const&, u8 irq_number);
private:
I8042ControllerIRQHandler(I8042Controller const& controller, u8 irq_number);
// ^IRQHandler
virtual bool handle_irq() override;
virtual StringView purpose() const override { return "I8042ControllerIRQHandler"sv; }
NonnullRefPtr<I8042Controller> const m_controller;
};
class InputManagement;
class I8042Controller final : public SerialIOController {
friend class PS2KeyboardDevice;
friend class PS2MouseDevice;
public:
static ErrorOr<NonnullRefPtr<I8042Controller>> create();
enum class EnableKeyboardFirstPortTranslation {
Yes,
No
};
ErrorOr<void> detect_devices(EnableKeyboardFirstPortTranslation);
virtual ErrorOr<void> send_command(PortIndex, DeviceCommand command) override;
virtual ErrorOr<void> send_command(PortIndex, DeviceCommand command, u8 data) override;
virtual ErrorOr<void> reset_device(PortIndex port_index) override
{
SpinlockLocker lock(m_lock);
return do_reset_device(port_index);
}
virtual ErrorOr<u8> read_from_device(PortIndex port_index) override
{
SpinlockLocker lock(m_lock);
return do_read_from_device(port_index);
}
virtual ErrorOr<void> prepare_for_input(PortIndex) override;
// Note: This function exists only for the initialization process of the controller
bool check_existence_via_probing(Badge<InputManagement>);
bool handle_irq(Badge<I8042ControllerIRQHandler>, u8 irq_number);
private:
I8042Controller();
bool irq_process_input_buffer(PortIndex);
ErrorOr<void> prepare_for_any_output();
ErrorOr<void> prepare_for_any_input();
ErrorOr<void> do_reset_device(PortIndex);
ErrorOr<void> do_send_command(PortIndex port_index, u8 data);
ErrorOr<void> do_send_command(PortIndex port_index, u8 command, u8 data);
ErrorOr<void> do_write_to_device(PortIndex port_index, u8 data);
ErrorOr<u8> do_read_from_device(PortIndex port_index);
ErrorOr<void> do_wait_then_write(u8 port, u8 data);
// NOTE: The meaning of "any input" here is that this is not attached
// to any PS2 port, but rather we accept any serial input, which is vital
// when reading values before initializing any actual PS2 device!
ErrorOr<u8> do_wait_then_read_any_input(u8 port);
ErrorOr<void> drain_output_buffer();
// Note: These functions exist only for the initialization process of the controller
void do_write(u8 port, u8 data);
u8 do_read(u8 port);
Spinlock<LockRank::None> m_lock {};
bool m_first_port_available { false };
bool m_second_port_available { false };
bool m_is_dual_channel { false };
enum I8042PortIndex {
FirstPort = 0,
SecondPort = 1,
};
// NOTE: Each i8042 controller can have at most 2 ports - a regular (traditional
// ATKBD) port and AUX port (for mouse devices mostly).
// However, the specification for i8042 controller, as well as decent hardware
// implementations and software drivers actually allow a user to still operate
// a keyboard and mouse even if they were connected in reverse (i.e. keyboard
// was connected to AUX port, and mouse was connected to the traditional ATKBD port).
//
// Please note, that if the keyboard and mouse devices are connected in reverse, then ATKBD translation mode
// cannot be sanely enabled due to obvious peripheral devices' protocol differences, and will result
// in misproper data being sent back.
struct PS2Port {
OwnPtr<SerialIODevice> device;
// NOTE: This value is being used as 1:1 map between the I8042 port being handled, to
// the either the MouseDevice or KeyboardDevice being attached.
Optional<PS2DeviceType> device_type;
};
// NOTE: Each i8042 controller can have at most 2 devices - a mouse and keyboard,
// mouse and a mouse, or keyboard and a keyboard.
// NOTE: This is usually used as the ATKBD port.
PS2Port m_first_ps2_port;
// NOTE: This is usually used as the AUX port.
PS2Port m_second_ps2_port;
Array<OwnPtr<I8042ControllerIRQHandler>, 2> m_irq_handlers;
};
}