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minerva / Ports / Super-Mario / patches / 0002-Disable-graphics-acceleration.patch
@minerva minerva on 13 Jul 843 bytes Initial commit
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Manuel Palenzuela <manuelpalenzuelamerino@gmail.com>
Date: Sun, 4 Apr 2021 00:41:48 +0200
Subject: [PATCH] Disable graphics acceleration

Disables SDL2 hardware acceleration as we don't support that.
---
 src/Core.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/Core.cpp b/src/Core.cpp
index c04581b..f0c0308 100644
--- a/src/Core.cpp
+++ b/src/Core.cpp
@@ -36,7 +36,7 @@ CCore::CCore(void) {
         quitGame = true;
     }
 
-    rR = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+    rR = SDL_CreateRenderer(window, -1, 0);
 
     // ----- ICO
     std::string filename = "files/images/ico.bmp";
@@ -376,4 +376,4 @@ void CCore::resetMove() {
 
 Map* CCore::getMap() {
 	return oMap;
-}
\ No newline at end of file
+}