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minerva / Tests / LibWeb / Text / input / WebAnimations / animation-methods / finish.html
@minerva minerva on 13 Jul 2 KB Initial commit
<!DOCTYPE html>
<div id="foo"></div>
<script src="../../include.js"></script>
<script>
    promiseTest(async () => {
        const foo = document.getElementById("foo");

        let anim = foo.animate({}, {});
        anim.playbackRate = 0;
        try {
            anim.finish();
        } catch {
            println("Cannot finish an animation with no effective playback rate");
        }

        anim = foo.animate({}, { duration: Infinity });
        try {
            anim.finish();
        } catch {
            println("Cannot finish an animation with an infinite effect end");
        }

        anim = foo.animate({}, {});
        anim.updatePlaybackRate(2.0);
        let previousPlaybackRate = anim.playbackRate;
        anim.finish();
        if (previousPlaybackRate === 1.0 && anim.playbackRate === 2.0)
            println("finish() updates animation's pending playback rate")

        const timeline = internals.createInternalAnimationTimeline();
        anim = foo.animate({}, { duration: 1000, timeline });
        anim.finish();
        if (anim.currentTime === 1000)
            println("finish() updates currentTime of animation with positive playback rate");

        anim = foo.animate({}, { duration: 1000 });
        anim.playbackRate = -1;
        anim.finish();
        if (anim.currentTime === 0)
            println("finish() updates currentTime of animation with negative playback rate");
        if (anim.startTime !== null)
            println("finish() updates animation's startTime");

        anim = foo.animate({}, { duration: 1000 });
        let finishCount = 0;
        anim.onfinish = () => { finishCount++; }
        anim.finish();
        await animationFrame();
        if (finishCount === 1)
            println("finish() sends an onfinish event");

        anim = foo.animate({}, { duration: 1000 });
        let finished = false;
        anim.finished.then(() => finished = true);
        anim.finish();

        await animationFrame();
        if (finished)
            println("finish() recreated the animation's finished promise");
    });
</script>