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minerva / Tests / LibWeb / Text / input / WebAnimations / animation-methods / updatePlaybackRate.html
@minerva minerva on 13 Jul 1 KB Initial commit
<!DOCTYPE html>
<div id="foo"></div>
<script src="../../include.js"></script>
<script>
    promiseTest(async () => {
		const foo = document.getElementById("foo");

		let anim = foo.animate({}, { duration: Infinity });
		anim.pause();
		anim.updatePlaybackRate(2.0);
		await animationFrame();
		if (anim.playbackRate !== 2.0)
			println("updatePlaybackRate() does nothing if the animation is pending");

		anim = foo.animate({}, {});
		anim.cancel();
		anim.updatePlaybackRate(2.0);
		if (anim.playbackRate === 2.0)
			println("updatePlaybackRate() updates an idle animation's playback rate immediately");

		anim = foo.animate({}, {});
		await animationFrame();
		anim.updatePlaybackRate(2.0);
		if (anim.playbackRate === 2.0)
			println("updatePlaybackRate() updates a running animation's playback rate after an animation frame");

		anim = foo.animate({}, {});
		anim.pause();
		await animationFrame();
		anim.updatePlaybackRate(2.0);
		if (anim.playbackRate === 2.0)
			println("updatePlaybackRate() updates a paused animation's playback rate after an animation frame");

		anim = foo.animate({}, {});
		anim.finish();
		await animationFrame();
		anim.updatePlaybackRate(2.0);
		if (anim.playbackRate === 2.0)
			println("updatePlaybackRate() updates a finished animation's playback rate after an animation frame");
    });
</script>