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minerva / Userland / Applications / GamesSettings / ChessSettingsWidget.cpp
@minerva minerva on 13 Jul 12 KB Initial commit
/*
 * Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include "ChessSettingsWidget.h"
#include "ChessGamePreview.h"
#include <LibChess/Chess.h>
#include <LibConfig/Client.h>
#include <LibCore/Directory.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/ComboBox.h>
#include <LibGUI/Frame.h>
#include <LibGUI/ItemListModel.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Palette.h>

namespace GamesSettings {

struct BoardTheme {
    StringView name;
    Color dark_square_color;
    Color light_square_color;
};

// The following colors have been taken from lichess.org, but I'm pretty sure they took them from chess.com.
Array<BoardTheme, 3> s_board_themes {
    BoardTheme { "Beige"sv, Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) },
    BoardTheme { "Blue"sv, Color::from_rgb(0x8ca2ad), Color::from_rgb(0xdee3e6) },
    BoardTheme { "Green"sv, Color::from_rgb(0x86a666), Color::from_rgb(0xffffdd) },
};

static BoardTheme& get_board_theme(StringView name)
{
    for (size_t i = 0; i < s_board_themes.size(); ++i) {
        if (s_board_themes[i].name == name)
            return s_board_themes[i];
    }
    return s_board_themes[0];
}

class BoardThemeModel final : public GUI::Model {
public:
    static ErrorOr<NonnullRefPtr<BoardThemeModel>> create()
    {
        return adopt_nonnull_ref_or_enomem(new (nothrow) BoardThemeModel());
    }

    ~BoardThemeModel() = default;

    virtual int row_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override
    {
        return s_board_themes.size();
    }

    virtual int column_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override
    {
        return 1;
    }

    virtual GUI::Variant data(GUI::ModelIndex const& index, GUI::ModelRole role = GUI::ModelRole::Display) const override
    {
        if (role != GUI::ModelRole::Display)
            return {};
        if (!is_within_range(index))
            return {};

        return s_board_themes.at(index.row()).name;
    }

    virtual Vector<GUI::ModelIndex> matches(StringView needle, unsigned flags = MatchesFlag::AllMatching, GUI::ModelIndex const& parent = GUI::ModelIndex()) override
    {
        Vector<GUI::ModelIndex> found = {};

        for (size_t i = 0; i < s_board_themes.size(); ++i) {
            auto theme = s_board_themes[i];
            if (!string_matches(theme.name, needle, flags))
                continue;

            found.append(index(i, 0, parent));
            if (flags & FirstMatchOnly)
                break;
        }

        return found;
    }

private:
    BoardThemeModel()
    {
    }
};

ChessGamePreview::ChessGamePreview()
    : m_dark_square_color { s_board_themes[0].dark_square_color }
    , m_light_square_color { s_board_themes[0].light_square_color }
{
}

ErrorOr<NonnullRefPtr<ChessGamePreview>> ChessGamePreview::try_create()
{
    auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessGamePreview()));
    return preview;
}

void ChessGamePreview::set_piece_set_name(String piece_set_name)
{
    if (m_piece_set_name == piece_set_name)
        return;

    m_piece_set_name = move(piece_set_name);
    m_piece_images.clear();
    m_any_piece_images_are_missing = false;

    auto load_piece_image = [&](Chess::Color color, Chess::Type piece, StringView filename) {
        auto path = MUST(String::formatted("/res/graphics/chess/sets/{}/{}", m_piece_set_name, filename));
        auto image = Gfx::Bitmap::load_from_file(path.bytes_as_string_view());
        if (image.is_error()) {
            m_any_piece_images_are_missing = true;
            return;
        }
        m_piece_images.set({ color, piece }, image.release_value());
    };

    load_piece_image(Chess::Color::White, Chess::Type::Pawn, "white-pawn.png"sv);
    load_piece_image(Chess::Color::Black, Chess::Type::Pawn, "black-pawn.png"sv);
    load_piece_image(Chess::Color::White, Chess::Type::Knight, "white-knight.png"sv);
    load_piece_image(Chess::Color::Black, Chess::Type::Knight, "black-knight.png"sv);
    load_piece_image(Chess::Color::White, Chess::Type::Bishop, "white-bishop.png"sv);
    load_piece_image(Chess::Color::Black, Chess::Type::Bishop, "black-bishop.png"sv);
    load_piece_image(Chess::Color::White, Chess::Type::Rook, "white-rook.png"sv);
    load_piece_image(Chess::Color::Black, Chess::Type::Rook, "black-rook.png"sv);
    load_piece_image(Chess::Color::White, Chess::Type::Queen, "white-queen.png"sv);
    load_piece_image(Chess::Color::Black, Chess::Type::Queen, "black-queen.png"sv);
    load_piece_image(Chess::Color::White, Chess::Type::King, "white-king.png"sv);
    load_piece_image(Chess::Color::Black, Chess::Type::King, "black-king.png"sv);

    update();
}

void ChessGamePreview::set_dark_square_color(Gfx::Color dark_square_color)
{
    if (m_dark_square_color == dark_square_color)
        return;

    m_dark_square_color = dark_square_color;
    update();
}

void ChessGamePreview::set_light_square_color(Gfx::Color light_square_color)
{
    if (m_light_square_color == light_square_color)
        return;

    m_light_square_color = light_square_color;
    update();
}

void ChessGamePreview::set_show_coordinates(bool show_coordinates)
{
    if (m_show_coordinates == show_coordinates)
        return;

    m_show_coordinates = show_coordinates;
    update();
}

void ChessGamePreview::paint_event(GUI::PaintEvent& event)
{
    GUI::Frame::paint_event(event);

    GUI::Painter painter(*this);
    painter.add_clip_rect(event.rect());
    painter.add_clip_rect(frame_inner_rect());

    auto& coordinate_font = Gfx::FontDatabase::default_font().bold_variant();

    // To show all the piece graphics, we need at least 12 squares visible.
    // With the same preview size as we use for card games, a nice fit is 2 ranks of 6.
    // There are definitely better ways of doing this, but it'll do. ;^)
    auto square_size = 61;
    auto square_margin = square_size / 10;

    auto rect_for_square = [&](Chess::Square const& square) {
        return Gfx::IntRect {
            frame_inner_rect().left() + square.file * square_size,
            frame_inner_rect().bottom() - (square.rank + 1) * square_size,
            square_size,
            square_size
        };
    };

    for (int rank = 0; rank < 3; ++rank) {
        for (int file = 0; file < 8; ++file) {
            Chess::Square square { rank, file };
            auto square_rect = rect_for_square(square);
            painter.fill_rect(square_rect, square.is_light() ? m_light_square_color : m_dark_square_color);

            if (m_show_coordinates) {
                auto text_color = square.is_light() ? m_dark_square_color : m_light_square_color;
                auto shrunken_rect = square_rect.shrunken(4, 4);

                if (square.rank == 0) {
                    auto file_char = square.file_char();
                    painter.draw_text(shrunken_rect, { &file_char, 1 }, coordinate_font, Gfx::TextAlignment::BottomRight, text_color);
                }

                if (square.file == 0) {
                    auto rank_char = square.rank_char();
                    painter.draw_text(shrunken_rect, { &rank_char, 1 }, coordinate_font, Gfx::TextAlignment::TopLeft, text_color);
                }
            }
        }
    }

    auto draw_piece = [&](Chess::Piece const& piece, Chess::Square const& square) {
        auto maybe_bitmap = m_piece_images.get(piece);
        if (!maybe_bitmap.has_value())
            return;
        auto& bitmap = *maybe_bitmap.value();
        painter.draw_scaled_bitmap(
            rect_for_square(square).shrunken(square_margin, square_margin, square_margin, square_margin),
            bitmap,
            bitmap.rect(),
            1.0f,
            Gfx::ScalingMode::BilinearBlend);
    };

    draw_piece({ Chess::Color::White, Chess::Type::King }, { 0, 0 });
    draw_piece({ Chess::Color::Black, Chess::Type::King }, { 1, 0 });
    draw_piece({ Chess::Color::White, Chess::Type::Queen }, { 0, 1 });
    draw_piece({ Chess::Color::Black, Chess::Type::Queen }, { 1, 1 });
    draw_piece({ Chess::Color::White, Chess::Type::Rook }, { 0, 2 });
    draw_piece({ Chess::Color::Black, Chess::Type::Rook }, { 1, 2 });
    draw_piece({ Chess::Color::White, Chess::Type::Bishop }, { 0, 3 });
    draw_piece({ Chess::Color::Black, Chess::Type::Bishop }, { 1, 3 });
    draw_piece({ Chess::Color::White, Chess::Type::Knight }, { 0, 4 });
    draw_piece({ Chess::Color::Black, Chess::Type::Knight }, { 1, 4 });
    draw_piece({ Chess::Color::White, Chess::Type::Pawn }, { 0, 5 });
    draw_piece({ Chess::Color::Black, Chess::Type::Pawn }, { 1, 5 });

    if (m_any_piece_images_are_missing) {
        auto warning_rect = frame_inner_rect();
        warning_rect.set_height(coordinate_font.preferred_line_height() + 4);
        painter.fill_rect(warning_rect, palette().base());
        painter.draw_text(warning_rect.shrunken(4, 4), "Warning: This set is missing images for some pieces!"sv, coordinate_font, Gfx::TextAlignment::CenterLeft, palette().base_text());
    }
}

ErrorOr<void> ChessSettingsWidget::initialize()
{
    auto piece_set_name = Config::read_string("Games"sv, "Chess"sv, "PieceSet"sv, "Classic"sv);
    auto board_theme = get_board_theme(Config::read_string("Games"sv, "Chess"sv, "BoardTheme"sv, "Beige"sv));
    auto show_coordinates = Config::read_bool("Games"sv, "Chess"sv, "ShowCoordinates"sv, true);

    m_preview = find_descendant_of_type_named<ChessGamePreview>("chess_preview");

    m_piece_set_combobox = find_descendant_of_type_named<GUI::ComboBox>("piece_set");
    TRY(Core::Directory::for_each_entry("/res/graphics/chess/sets/"sv, Core::DirIterator::SkipParentAndBaseDir, [&](auto const& entry, auto&) -> ErrorOr<IterationDecision> {
        TRY(m_piece_sets.try_append(entry.name));
        return IterationDecision::Continue;
    }));
    auto piece_set_model = GUI::ItemListModel<ByteString>::create(m_piece_sets);
    m_piece_set_combobox->set_model(piece_set_model);
    m_piece_set_combobox->set_text(piece_set_name, GUI::AllowCallback::No);
    m_piece_set_combobox->on_change = [&](auto& value, auto&) {
        set_modified(true);
        m_preview->set_piece_set_name(MUST(String::from_byte_string(value)));
    };

    m_board_theme_combobox = find_descendant_of_type_named<GUI::ComboBox>("board_theme");
    m_board_theme_combobox->set_model(TRY(BoardThemeModel::create()));
    m_board_theme_combobox->set_text(board_theme.name, GUI::AllowCallback::No);
    m_board_theme_combobox->on_change = [&](auto&, auto& index) {
        set_modified(true);

        auto& theme = s_board_themes[index.row()];
        m_preview->set_dark_square_color(theme.dark_square_color);
        m_preview->set_light_square_color(theme.light_square_color);
    };

    m_show_coordinates_checkbox = find_descendant_of_type_named<GUI::CheckBox>("show_coordinates");
    m_show_coordinates_checkbox->set_checked(show_coordinates, GUI::AllowCallback::No);
    m_show_coordinates_checkbox->on_checked = [&](bool checked) {
        set_modified(true);
        m_preview->set_show_coordinates(checked);
    };

    m_highlight_checks_checkbox = find_descendant_of_type_named<GUI::CheckBox>("highlight_checks");
    m_highlight_checks_checkbox->set_checked(show_coordinates, GUI::AllowCallback::No);
    m_highlight_checks_checkbox->on_checked = [&](bool) {
        set_modified(true);
    };

    m_preview->set_piece_set_name(TRY(String::from_byte_string(piece_set_name)));
    m_preview->set_dark_square_color(board_theme.dark_square_color);
    m_preview->set_light_square_color(board_theme.light_square_color);
    m_preview->set_show_coordinates(show_coordinates);

    return {};
}

void ChessSettingsWidget::apply_settings()
{
    Config::write_string("Games"sv, "Chess"sv, "PieceSet"sv, m_piece_set_combobox->text());
    Config::write_string("Games"sv, "Chess"sv, "BoardTheme"sv, m_board_theme_combobox->text());
    Config::write_bool("Games"sv, "Chess"sv, "ShowCoordinates"sv, m_show_coordinates_checkbox->is_checked());
    Config::write_bool("Games"sv, "Chess"sv, "HighlightChecks"sv, m_highlight_checks_checkbox->is_checked());
}

void ChessSettingsWidget::reset_default_values()
{
    m_piece_set_combobox->set_text("Classic"sv);
    m_board_theme_combobox->set_text("Beige"sv);
    m_show_coordinates_checkbox->set_checked(true);
    m_highlight_checks_checkbox->set_checked(true);
}

}