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minerva / Userland / Applications / SoundPlayer / PlaybackManager.h
@minerva minerva on 13 Jul 1 KB Initial commit
/*
 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 * Copyright (c) 2022, the SerenityOS developers.
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <AK/FixedArray.h>
#include <AK/Queue.h>
#include <AK/Vector.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibAudio/Loader.h>
#include <LibAudio/Resampler.h>
#include <LibAudio/Sample.h>
#include <LibCore/Timer.h>

class PlaybackManager final {
public:
    PlaybackManager(NonnullRefPtr<Audio::ConnectionToServer>);
    ~PlaybackManager() = default;

    void play();
    void stop();
    void pause();
    void seek(int const position);
    void loop(bool);
    bool toggle_pause();
    void set_loader(NonnullRefPtr<Audio::Loader>&&);
    RefPtr<Audio::Loader> loader() const { return m_loader; }

    bool is_paused() const { return m_paused; }
    float total_length() const { return m_total_length; }
    FixedArray<Audio::Sample> const& current_buffer() const { return m_current_buffer; }

    NonnullRefPtr<Audio::ConnectionToServer> connection() const { return m_connection; }

    Function<void()> on_update;
    Function<void()> on_finished_playing;

private:
    // Number of buffers we want to always keep enqueued.
    static constexpr size_t always_enqueued_buffer_count = 5;

    void next_buffer();
    void set_paused(bool);

    bool m_paused { true };
    bool m_loop = { false };
    float m_total_length { 0 };
    size_t m_samples_to_load_per_buffer { 0 };
    RefPtr<Audio::Loader> m_loader { nullptr };
    NonnullRefPtr<Audio::ConnectionToServer> m_connection;
    FixedArray<Audio::Sample> m_current_buffer;
    RefPtr<Core::Timer> m_timer;

    // Controls the GUI update rate. A smaller value makes the visualizations nicer.
    static constexpr u32 update_rate_ms = 50;
    // Number of milliseconds of audio data contained in each audio buffer
    static constexpr u32 buffer_size_ms = 100;
};