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minerva / Userland / Games / Hearts / SettingsDialog.cpp
@minerva minerva on 13 Jul 1 KB Initial commit
/*
 * Copyright (c) 2021, the SerenityOS developers.
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include "SettingsDialog.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Label.h>
#include <LibGUI/TextBox.h>

SettingsDialog::SettingsDialog(GUI::Window* parent, ByteString player_name)
    : GUI::Dialog(parent)
    , m_player_name(move(player_name))
{
    set_rect({ 0, 0, 250, 75 });
    set_title("Settings");
    set_icon(parent->icon());
    set_resizable(false);

    auto main_widget = set_main_widget<GUI::Widget>();
    main_widget->set_fill_with_background_color(true);

    main_widget->set_layout<GUI::VerticalBoxLayout>(4);

    auto& name_box = main_widget->add<GUI::Widget>();
    name_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 4);

    auto& name_label = name_box.add<GUI::Label>("Name:"_string);
    name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);

    auto& textbox = name_box.add<GUI::TextBox>();
    textbox.set_text(m_player_name);
    textbox.on_change = [&] {
        m_player_name = textbox.text();
    };

    auto& button_box = main_widget->add<GUI::Widget>();
    button_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 12);

    button_box.add<GUI::Button>("Cancel"_string).on_click = [this](auto) {
        done(ExecResult::Cancel);
    };

    button_box.add<GUI::Button>("OK"_string).on_click = [this](auto) {
        done(ExecResult::OK);
    };
}