/*
* Copyright (c) 2023, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "../Geometry.h"
#include <AK/Error.h>
#include <LibGfx/Painter.h>
namespace Snake {
class SnakeSkin {
public:
static ErrorOr<NonnullOwnPtr<SnakeSkin>> create(StringView skin_name, Color color);
virtual ~SnakeSkin() = default;
virtual void draw_head(Gfx::Painter&, Gfx::IntRect const& rect, Direction facing_direction) = 0;
virtual void draw_body(Gfx::Painter&, Gfx::IntRect const& rect, Direction previous_direction, Direction next_direction) = 0;
virtual void draw_tail(Gfx::Painter&, Gfx::IntRect const& rect, Direction body_direction) = 0;
};
}