/*
* Copyright (c) 2024, Aryan Baburajan <aryanbaburajan2007@gmail.com>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Frame.h>
namespace TwentyFourtyEight {
class GameSizeDialogWidget : public GUI::Widget {
C_OBJECT_ABSTRACT(GameSizeDialogWidget)
public:
static ErrorOr<NonnullRefPtr<GameSizeDialogWidget>> try_create();
virtual ~GameSizeDialogWidget() override = default;
private:
GameSizeDialogWidget() = default;
};
}