Visual Studio Code requires some configuration files, and a tailored settings.json file to understand minerva.
The WSL Remote extension allows you to use VS Code in Windows while using the normal WSL workflow. This works well, but for code comprehension speed you should put the Minerva directory on your WSL root partition.
The recommended extensions for VS Code include:
Clangd has the best support for cross-compiling workflows, especially if configured as noted below. The Microsoft C/C++ tools can work, but require a lot more configuration and may not understand the sysroot in use.
See ClangdConfiguration for information on how to configure clangd.
There's a syntax highlighter extension for Minerva DSLs called "Minerva DSL Syntax Highlight", available here or here. The extension provides syntax highlighting for LibIPC's IPC files, LibGUI's GUI Markup Language (GML), Web IDL, and LibJS's serialization format (no extension) as output by js with the -d option.
This extension can be used as-is, but you need to point it to the custom Minerva compilers. Note that enabling the extension in the same workspace as the clangd and clang-format extensions will cause conflicts. If you choose to use Microsoft C/C++ Tools rather than clangd and clang-format, use the following c_cpp_properties.json to circumvent some errors. Even with the configuration in place, the extension will likely still report errors related to types and methods not being found.
json { "configurations": [ { "name": "userland-x86_64-gcc", "includePath": [ "${workspaceFolder}", "${workspaceFolder}/Build/x86_64/", "${workspaceFolder}/Build/x86_64/Userland", "${workspaceFolder}/Build/x86_64/Userland/Applications", "${workspaceFolder}/Build/x86_64/Userland/Libraries", "${workspaceFolder}/Build/x86_64/Userland/Services", "${workspaceFolder}/Build/x86_64/Root/usr/include/**", "${workspaceFolder}/Userland", "${workspaceFolder}/Userland/Libraries", "${workspaceFolder}/Userland/Libraries/LibC", "${workspaceFolder}/Userland/Services", "${workspaceFolder}/Toolchain/Local/x86_64/x86_64-pc-minerva/include/c++/**" ], "defines": ["DEBUG", "__minerva__"], "compilerPath": "${workspaceFolder}/Toolchain/Local/x86_64/bin/x86_64-pc-minerva-g++", "cStandard": "c17", "cppStandard": "c++23", "intelliSenseMode": "linux-gcc-x86", "compileCommands": "Build/x86_64/compile_commands.json", "compilerArgs": ["-Wall", "-Wextra", "-Werror"], "browse": { "path": [ "${workspaceFolder}", "${workspaceFolder}/Build/x86_64/", "${workspaceFolder}/Build/x86_64/Userland", "${workspaceFolder}/Build/x86_64/Userland/Applications", "${workspaceFolder}/Build/x86_64/Userland/Libraries", "${workspaceFolder}/Build/x86_64/Userland/Services", "${workspaceFolder}/Build/x86_64/Root/usr/include/**", "${workspaceFolder}/Userland", "${workspaceFolder}/Userland/Libraries", "${workspaceFolder}/Userland/Libraries/LibC", "${workspaceFolder}/Userland/Services", "${workspaceFolder}/Toolchain/Local/x86_64/x86_64-pc-minerva/include/c++/**" ], "limitSymbolsToIncludedHeaders": true, "databaseFilename": "${workspaceFolder}/Build/x86_64/" } } ], "version": 4 }
clangd provides code formatting out of the box using the clang-format engine. clang-format support is also included with the Microsoft C/C++ tools (see above). The settings below include a key that makes the Microsoft extension use the proper style.
These belong in the .vscode/settings.json of Minerva.
{
// Excluding the generated directories keeps your file view clean and speeds up search.
"files.exclude": {
"**/.git": true,
"Toolchain/Local/**": true,
"Toolchain/Tarballs/**": true,
"Toolchain/Build/**": true,
"Build/**": true,
"build/**": true
},
"search.exclude": {
"**/.git": true,
"Toolchain/Local/**": true,
"Toolchain/Tarballs/**": true,
"Toolchain/Build/**": true,
"Build/**": true,
"build/**": true
},
// Force clang-format to respect Minerva's .clang-format style file. This is not necessary if you're not using the Microsoft C++ extension.
"C_Cpp.clang_format_style": "file",
// Tab settings
"editor.tabSize": 4,
"editor.useTabStops": false,
// format trailing new lines
"files.trimFinalNewlines": true,
"files.insertFinalNewline": true,
// git commit message length
"git.inputValidationLength": 72,
"git.inputValidationSubjectLength": 72,
// See ClangdConfiguration.md for arguments that may be needed.
"clangd.arguments": [],
// Set if needed.
"clangd.path": "..."
}
You can create custom tasks (.vscode/tasks.json) to quickly compile Minerva. The following three example tasks should suffice in most situations, and allow you to specify the build system to use, as well as give you error highlighting.
Note: The Assertion und KUBSan Problem matchers will only run after you have closed qemu.
.vscode/tasks.jsonjson { "version": "2.0.0", "tasks": [ { "label": "build lagom", "type": "shell", "problemMatcher": [ { "base": "$gcc", "fileLocation": ["relative", "${workspaceFolder}/Build/lagom"] } ], "command": ["bash"], "args": ["-c", "\"Meta/minerva.sh build lagom\""], "presentation": { "echo": true, "reveal": "always", "focus": false, "group": "build", "panel": "shared", "showReuseMessage": true, "clear": true } }, { "label": "build", "type": "shell", "command": "bash", "args": ["-c", "Meta/minerva.sh build ${input:arch} ${input:compiler}"], "problemMatcher": [ { "base": "$gcc", "fileLocation": [ "relative", // FIXME: Clang uses ${input:arch}clang "${workspaceFolder}/Build/${input:arch}" ] }, { "source": "gcc", "fileLocation": [ "relative", // FIXME: Clang uses ${input:arch}clang "${workspaceFolder}/Build/${input:arch}" ], "pattern": [ { "regexp": "^([^\\s]*\\.S):(\\d*): (.*)$", "file": 1, "location": 2, "message": 3 } ] } ], "group": { "kind": "build", "isDefault": true } }, { "label": "launch", "type": "shell", "command": "bash", "args": ["-c", "Meta/minerva.sh run ${input:arch} ${input:compiler}"], "options": { "env": { // Put your custom run configuration here, e.g. MINERVA_RAM_SIZE } }, "problemMatcher": [ { "base": "$gcc", "fileLocation": [ "relative", // FIXME: Clang uses ${input:arch}clang "${workspaceFolder}/Build/${input:arch}" ] }, { "source": "gcc", "fileLocation": [ "relative", // FIXME: Clang uses ${input:arch}clang "${workspaceFolder}/Build/${input:arch}" ], "pattern": [ { "regexp": "^([^\\s]*\\.S):(\\d*): (.*)$", "file": 1, "location": 2, "message": 3 } ] }, { "source": "KUBSan", "owner": "cpp", "fileLocation": ["relative", "${workspaceFolder}"], "pattern": [ { "regexp": "KUBSAN: (.*)", "message": 0 }, { "regexp": "KUBSAN: at ../(.*), line (\\d*), column: (\\d*)", "file": 1, "line": 2, "column": 3 } ] }, { "source": "Assertion Failed", "owner": "cpp", "pattern": [ { "regexp": "ASSERTION FAILED: (.*)$", "message": 1 }, { "regexp": "^((?:.*)\\.(h|cpp|c|S)):(\\d*)$", "file": 1, "location": 3 } ], "fileLocation": [ "relative", // FIXME: Clang uses ${input:arch}clang "${workspaceFolder}/Build/${input:arch}" ] } ] } ], "inputs": [ { "id": "compiler", "description": "Compiler to use", "type": "pickString", "default": "GNU", "options": ["GNU", "Clang"] }, { "id": "arch", "description": "Architecture to compile for", "type": "pickString", "default": "x86_64", "options": ["x86_64", "aarch64"] } ] }
The following snippet may be useful if you want to quickly generate a license header, put it in .vscode/minerva.code-snippets:
{
"License": {
"scope": "cpp,c",
"prefix": "license",
"body": [
"/*",
" * Copyright (c) $CURRENT_YEAR, ${1:Your Name} <${2:YourName@Email.com}>.",
" *",
" * SPDX-License-Identifier: BSD-2-Clause",
" */"
],
"description": "License header"
}
}
To use Jakt, build and install the jakt extension from the Jakt repository. A few configuration options are required to have import extern statements work correctly, which should go into your settings.json:
{
// If you have installed jakt globally, you can omit this setting (though keep in mind that the compiler build *should* match the one in your minerva checkout)
"jaktLanguageServer.compiler.executablePath": "Toolchain/Local/jakt/bin/jakt",
"jaktLanguageServer.extraCompilerImportPaths": [
".",
"Userland/Libraries",
"Userland/Libraries/LibCrypt",
"Userland/Libraries/LibSystem",
"Userland/Services",
"Userland",
"Build/x86_64",
"Build/x86_64/Userland/Services",
"Build/x86_64/Userland/Libraries",
"Build/x86_64/Userland"
]
}
Note that the build directories are architecture-specific, so you may need to adjust them if the generated headers are different per architecture.