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minerva / Tests / LibWeb / Text / input / WebAnimations / animation-properties / currentTime.html
@minerva minerva on 13 Jul 1 KB Initial commit
<!DOCTYPE html>
<div id="foo"></div>
<script src="../../include.js"></script>
<script>
    test(() => {
        const foo = document.getElementById("foo");

        let animation = new Animation(null, null);
        println(`Animation with no timeline has null currentTime: ${animation.currentTime === null}`);

        animation = new Animation(new KeyframeEffect(foo, []));
        println(`Animation that hasn't been played has null currentTime: ${animation.currentTime === null}`);

        const timeline = internals.createInternalAnimationTimeline();
        animation = foo.animate({ color: "red" }, { duration: 1000, timeline });
        println(`Played animation has a currentTime of 0: ${animation.currentTime === 0}`);

        timeline.setTime(100);
        if (animation.currentTime === 100)
            println("Animation time after 100ms is correct");

        animation = foo.animate({ opacity: [0, 1] }, { duration: 1000 });
        println(`New animation has not started animating: ${getComputedStyle(foo).opacity === "0"}`);
        animation.currentTime = 1000;
        println(`Animation with currentTime set to end is finished: ${getComputedStyle(foo).opacity === "1"}`);
    });
</script>