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minerva / Userland / Games / GameOfLife / Pattern.cpp
@minerva minerva on 13 Jul 857 bytes Initial commit
/*
 * Copyright (c) 2021, Ryan Wilson <ryan@rdwilson.xyz>
 * Copyright (c) 2022, the SerenityOS developers.
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include "Pattern.h"
#include <AK/StringBuilder.h>
#include <AK/Vector.h>
#include <LibGUI/Action.h>
#include <stdio.h>

Pattern::Pattern(Vector<String>&& pattern)
    : m_pattern(move(pattern))
{
}

void Pattern::set_action(GUI::Action* action)
{
    m_action = action;
}

void Pattern::rotate_clockwise()
{
    Vector<String> rotated;
    for (size_t i = 0; i < m_pattern.first().bytes_as_string_view().length(); i++) {
        StringBuilder builder;
        for (int j = m_pattern.size() - 1; j >= 0; j--) {
            builder.append(m_pattern.at(j).bytes_as_string_view().substring_view(i, 1));
        }
        rotated.append(MUST(builder.to_string()));
    }
    m_pattern = move(rotated);
}