/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGLSL/Compiler.h>
namespace GLSL {
ErrorOr<NonnullOwnPtr<ObjectFile>> Compiler::compile(Vector<String> const&)
{
// FIXME: implement this function
m_messages = {};
return try_make<ObjectFile>();
}
}