/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Color.h>
#include <LibGfx/CornerRadius.h>
#include <LibGfx/EdgeFlagPathRasterizer.h>
#include <LibGfx/Forward.h>
#include <LibGfx/LineStyle.h>
#include <LibGfx/PaintStyle.h>
#include <LibGfx/Path.h>
#include <LibGfx/Quad.h>
#include <LibGfx/WindingRule.h>
namespace Gfx {
class AntiAliasingPainter {
public:
explicit AntiAliasingPainter(Painter& painter)
: m_underlying_painter(painter)
{
}
enum class LineLengthMode {
// E.g. A line from 0,1 -> 2,1 is 3px long
PointToPoint,
// E.g. A line from 0,1 -> 2,1 is 2px long
Distance
};
void draw_line(IntPoint, IntPoint, Color, float thickness = 1, LineStyle style = LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
void draw_line(FloatPoint, FloatPoint, Color, float thickness = 1, LineStyle style = LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint);
void draw_line(FloatLine line, Color color, float thickness = 1, LineStyle style = LineStyle::Solid, Color alternate_color = Color::Transparent, LineLengthMode line_length_mode = LineLengthMode::PointToPoint)
{
draw_line(line.a(), line.b(), color, thickness, style, alternate_color, line_length_mode);
}
template<typename SampleMode = Sample32xAA>
void fill_path(Path const& path, Color color, WindingRule winding_rule = WindingRule::Nonzero)
{
EdgeFlagPathRasterizer<SampleMode> rasterizer(path_bounds(path));
rasterizer.fill(m_underlying_painter, path, color, winding_rule, m_transform.translation());
}
template<typename SampleMode = Sample32xAA>
void fill_path(Path const& path, PaintStyle const& paint_style, float opacity = 1.0f, WindingRule winding_rule = WindingRule::Nonzero)
{
EdgeFlagPathRasterizer<SampleMode> rasterizer(path_bounds(path));
rasterizer.fill(m_underlying_painter, path, paint_style, opacity, winding_rule, m_transform.translation());
}
void stroke_path(Path const&, Color, Path::StrokeStyle const& stroke_style);
void stroke_path(Path const&, PaintStyle const& paint_style, Path::StrokeStyle const&, float opacity = 1.0f);
void translate(float dx, float dy) { m_transform.translate(dx, dy); }
void translate(FloatPoint delta) { m_transform.translate(delta); }
void draw_ellipse(IntRect const& a_rect, Color, int thickness);
enum class BlendMode {
Normal,
AlphaSubtract
};
void fill_rect(FloatRect const&, Color);
void fill_circle(IntPoint center, int radius, Color, BlendMode blend_mode = BlendMode::Normal);
void fill_ellipse(IntRect const& a_rect, Color, BlendMode blend_mode = BlendMode::Normal);
void fill_rect_with_rounded_corners(IntRect const&, Color, int radius);
void fill_rect_with_rounded_corners(IntRect const&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
void fill_rect_with_rounded_corners(IntRect const&, Color, CornerRadius top_left, CornerRadius top_right, CornerRadius bottom_right, CornerRadius bottom_left, BlendMode blend_mode = BlendMode::Normal);
Gfx::Painter& underlying_painter() { return m_underlying_painter; }
private:
struct Range {
int min;
int max;
inline bool contains_inclusive(int n) const
{
return n >= min && n <= max;
}
};
Range draw_ellipse_part(IntPoint a_rect, int radius_a, int radius_b, Color alternate_color, bool flip_x_and_y, Optional<Range> x_clip, BlendMode blend_mode);
void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, LineStyle, Color, LineLengthMode);
void draw_dotted_line(IntPoint, IntPoint, Gfx::Color, int thickness);
Painter& m_underlying_painter;
AffineTransform m_transform;
};
}