#import <WebGL/Types.idl>
// https://registry.khronos.org/webgl/specs/latest/1.0/#5.12
[Exposed=(Window,Worker)]
interface WebGLShaderPrecisionFormat {
[FIXME] readonly attribute GLint rangeMin;
[FIXME] readonly attribute GLint rangeMax;
[FIXME] readonly attribute GLint precision;
};