| .. | |||
| 0001-Meta-Refactor-Makefile-to-support-Minerva.patch | 7 months ago | ||
| 0002-Engine-Add-Minerva-so-q_platform.h.patch | 7 months ago | ||
| 0003-Engine-Add-sys-select.h-include-for-Minerva.patch | 7 months ago | ||
| 0004-Meta-Add-ldl-library-for-Minerva-target.patch | 7 months ago | ||
| 0005-Engine-Move-ifdef-to-more-sensible-location.patch | 7 months ago | ||
| 0006-Meta-Add-ARCH-to-TOOLS_CFLAGS.patch | 7 months ago | ||
| 0007-Meta-Remove-extension-from-main-game-exe.patch | 7 months ago | ||
| 0008-Engine-Use-Minerva-style-PROT_EXEC-mmap.patch | 7 months ago | ||
| ReadMe.md | 7 months ago | ||
0001-Meta-Refactor-Makefile-to-support-Minerva.patchMeta: Refactor Makefile to support Minerva
0002-Engine-Add-Minerva-so-q_platform.h.patchEngine: Add Minerva so q_platform.h
0003-Engine-Add-sys-select.h-include-for-Minerva.patchEngine: Add <sys/select.h> include for Minerva
QuakeIII makes extensive use of the select() syscall for its' netcode. It seems that Linux has this in a header that isn't <sys/select.h> like us, which results in an implicit declaration error.
0004-Meta-Add-ldl-library-for-Minerva-target.patchMeta: Add -ldl library for Minerva target
0005-Engine-Move-ifdef-to-more-sensible-location.patchEngine: Move #ifdef to more sensible location
No linker errors in this dojo!
0006-Meta-Add-ARCH-to-TOOLS_CFLAGS.patchMeta: Add ARCH to TOOLS_CFLAGS
0007-Meta-Remove-extension-from-main-game-exe.patchMeta: Remove extension from main game exe
0008-Engine-Use-Minerva-style-PROT_EXEC-mmap.patchEngine: Use Minerva style PROT_EXEC mmap
The code for this was really old and crusty, so let's ifdef it out and use some more friendly Minerva style memory code.